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41. super carrier pilots - in Ships and Modules [original thread]
I think i just hit 1M LP per day mission running...... while only playing 10-11 hours a day... This is only 50000 missiles, netting me approximately 2b-3b worth of LP... I still dont want to fly a super cap...
- by Moose Burger - at 2010.11.26 21:32:00
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42. Recon 3 of 3 - in Missions & Complexes [original thread]
Safe , fool proof and fast? Fit a Lif fuel/100mn afterburner on a drake. Fit overchange/nano's accordingly. You will survive even with empty mids Good luck.
- by Moose Burger - at 2010.11.26 14:55:00
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43. Experienced Mach Pilots - in Missions & Complexes [original thread]
the T2 ROF rig gives 50+ dps. Now lets assume The most powerful Machariel = the most powerful machariel - 50 dps.---(1) Let the most powerful machariel = X. Now X=X-50. moreover by (1) X-50=(X-50)-50-- (2) moreover by (1) and (2) X=(X-50)-50 h...
- by Moose Burger - at 2010.11.26 14:47:00
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44. Looking to upgrade from Abaddon -> Nightmare - in Ships and Modules [original thread]
Cpr is as bad as less then 4 heat sinks which is less then having less then 1 ambit aetor T2 rig which is as bad as less then a tracking enhancer which is as bad as having any less then two tracking computers
- by Moose Burger - at 2010.11.26 05:30:00
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45. Basic PVE Amarr toon. 9.8M SP. 7.00+ amarr faction standing. - in Character Bazaar [original thread]
Bump this up fer today Good luck!
- by Moose Burger - at 2010.11.26 05:28:00
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46. Experienced Mach Pilots - in Missions & Complexes [original thread]
I use cap boosteR + caldari navy invul + boost amp + XL booster + Afterburner in my mids. Cap booster allows my rig to not be CCC. i use T2 rate of fire rig instead.
- by Moose Burger - at 2010.11.25 10:47:00
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47. Basic PVE Amarr toon. 9.8M SP. 7.00+ amarr faction standing. - in Character Bazaar [original thread]
1) this toon can easily make 100M+ isk/hour with the agent its in. 2) 7.00+ faction standing is insanely valuable. With 28+ rejections every 2% storyline mission, a toon can almost infinitely reject bad isk/hour missions like - Angel extravaganz...
- by Moose Burger - at 2010.11.25 10:45:00
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48. Basic PVE Amarr toon. 9.8M SP. 7.00+ amarr faction standing. - in Character Bazaar [original thread]
guess ill sleep first Good luck
- by Moose Burger - at 2010.11.24 22:45:00
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49. Basic PVE Amarr toon. 9.8M SP. 7.00+ amarr faction standing. - in Character Bazaar [original thread]
Guess pve toons arent that popular anymore. 7.00 faction standing! 80-100+m isk/hour ready!
- by Moose Burger - at 2010.11.24 13:06:00
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50. so ****ing sick of trying to run missions - in Missions & Complexes [original thread]
it means its time to get a drake.
- by Moose Burger - at 2010.11.24 10:09:00
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51. Basic PVE Amarr toon. 9.8M SP. 7.00+ amarr faction standing. - in Character Bazaar [original thread]
Bump for the day. Good night guys.....
- by Moose Burger - at 2010.11.23 22:04:00
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52. Ok, I been gone since nearly the T20 incident an I have a question - in EVE General Discussion [original thread]
With 1.6m SP, you can decently fly drake enuf for lv 3's, a raven for lv 4's with T2 fit and arb's, enough skills to earn 50-70M isk/hour, with 4/4/3 learning
- by Moose Burger - at 2010.11.23 12:50:00
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53. Railguns suck in front of facts - in Ships and Modules [original thread]
Then do what you want. Dont complain your dps is low. By doing so you are ignoring rokh's optimal bonus. Rokh's main feature is to allow faction ammo in sniping. 5x tracking, 1.5x damage. I just dont see any reason to use T2 unless you want to sn...
- by Moose Burger - at 2010.11.23 12:25:00
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54. Basic PVE Amarr toon. 9.8M SP. 7.00+ amarr faction standing. - in Character Bazaar [original thread]
Bump for the day. Good night guys.....
- by Moose Burger - at 2010.11.23 11:36:00
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55. Please Help Explain Armor vs Shield Tank to a new player. - in Ships and Modules [original thread]
It is very simple. Shield tank is superior if you dont mind less mid slots. Drake for example, forfeits almost all mids for an insane tank and gank and speed compared to any ship in ratio. Armor tank is superior if you need mid slots. However, y...
- by Moose Burger - at 2010.11.23 11:29:00
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56. Railguns suck in front of facts - in Ships and Modules [original thread]
T1 ammo has 100-200 more dps then spike , does 150-160km range, and has 5 times more tracking then T2 Spike. The only reason to use spike is to shoot 250km. T2 rail spec unlocks T2 rails. Which does more dps then a prototype.
- by Moose Burger - at 2010.11.23 11:25:00
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57. Railguns suck in front of facts - in Ships and Modules [original thread]
If you want to shoot stuff anything less then 50km, then you might want to use different ship, or use a better FC . Moreover, good luck hitting scimi's and frigs with T2 ammo of any non-rokh ship even from that range.
- by Moose Burger - at 2010.11.22 22:15:00
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58. Railguns suck in front of facts - in Ships and Modules [original thread]
Edited by: Moose Burger on 22/11/2010 15:06:52 Edited by: Moose Burger on 22/11/2010 15:05:23 Quote: Rokh: 321 dps (1.6k alpha) rokh never ever ever use T2 range ammo. They use Thorium and above to hit 150km. Now secondly, ONL...
- by Moose Burger - at 2010.11.22 15:03:00
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59. Basic PVE Amarr toon. 9.8M SP. 7.00+ amarr faction standing. - in Character Bazaar [original thread]
Bump for the day. Good night guys.....
- by Moose Burger - at 2010.11.22 14:53:00
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60. Basic PVE Amarr toon. 9.8M SP. 7.00+ amarr faction standing. - in Character Bazaar [original thread]
Have to get rid of myself. This offer holds ONLY if transfer for 2 PLEX is still available. http://eveboard.com/pilot/Moose_Burger The following is my highlights. Im looking for 4b for my standings and setup altho starter is 3.5b. I know its ove...
- by Moose Burger - at 2010.11.22 11:48:00
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